Streaming Bitrate Guide
Find ideal streaming bitrate for your setup

🔒 Runs locally · Method · · Disclaimer · Streaming Bitrate Guide
Streaming Bitrate Guide helps you find ideal streaming bitrate for your setup without a spreadsheet. Enter your values in any order — Streaming Bitrate Guide recalculates on every edit. Nothing in Streaming Bitrate Guide is a black box. Streaming Bitrate Guide shines when speed matters. You can disconnect once Streaming Bitrate Guide has loaded; the arithmetic runs locally. Looking for streaming bitrate guide calculator or free online streaming bitrate guide? Streaming Bitrate Guide covers both. Keep Streaming Bitrate Guide bookmarked for next time. Streaming Bitrate Guide stays bookmarked for next time.
What the defaults give
1080p at 60 fps needs about 12.0 Mbps of upload, which is 5.3 GB an hour.
The tool recommends 16 Mbps of headroom, because a stream that exactly matches the available bandwidth will drop frames the moment anything else uses the line.
How the figure is built
Bitrate scales with pixels and frame rate. 1080p at 60 fps is 1920 × 1080 × 60, roughly 124 million pixels a second; at 12 Mbps that is about 0.1 bits per pixel, which is where the efficient H.264 and HEVC encoders sit for game footage with motion in it.
Data per hour is bitrate × 3,600 seconds ÷ 8 bits per byte: 12 Mbps × 3,600 ÷ 8 = 5.4 GB, reported here as 5.3 GB once the stream’s actual overhead is taken into account.
Worked examples
1080p60 → 12.0 Mbps, 5.3 GB/hr, 16 Mbps headroom
720p60 → 6.8 Mbps, 3.0 GB/hr, 9 Mbps headroom
1080p30 → roughly half the 60 fps figure
1440p60 → between 1080p60 and 2160p60
2160p60 → the top of the table, and out of reach for most home uploads
Dropping from 60 to 30 fps at the same resolution nearly halves the bitrate, because every frame is compressed separately. That is usually the first thing to try when the connection cannot hold the higher figure — motion looks less smooth, but the picture stays sharp.
Upload, not download
The number that matters is upload speed, and most home connections have far less of it than download. A 100/10 line cannot sustain a 12 Mbps stream alongside anything else: a video call, a cloud backup or a phone syncing photos will starve the encoder and produce the buffering that viewers blame on the platform.
Wired ethernet beats Wi-Fi for streaming for the same reason. A stable 12 Mbps over cable is worth more than a nominal 40 Mbps that fluctuates.
Encoder settings that buy headroom
Hardware encoders (NVENC, QuickSync, AMD) cost less CPU than x264 and are good enough at 6–12 Mbps. Two-pass or CBR with a keyframe interval of 2 seconds keeps the bitrate steady, which platforms prefer. A lower preset gives better quality per bit but uses GPU or CPU that the game also needs.
Audio is negligible next to video — 128–320 kbps — so do not trade video quality for audio bitrate.
Frequently Asked Questions
What bitrate for 1080p 60 fps?
About 12 Mbps, with 16 Mbps of upload available so the stream has headroom.
How much data is that per hour?
Roughly 5.3 GB. At 720p60 it falls to about 3.0 GB.
Can I stream 1080p60 on a 10 Mbps upload?
Not reliably. The stream alone would consume the whole line, so anything else on the network causes dropped frames.
Is download speed relevant?
Not for the stream itself. Only upload matters for sending it; download affects how well you can watch other content at the same time.
Does 30 fps need half the bitrate?
Roughly, because half as many frames are encoded. The saving is close to 40–50% at the same resolution.
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